Supercell have announced some major balance tweaks for the June 2018 update. Check them out.

Economy:

Wall Ring:

The price of Wall Ring has been reduced from 200 Gems to 100 Gems per Ring.
The number of Rings required for each Wall upgrade has been reduced and now covers up to 1M of required resources. For example, a Wall that requires 1M resources will require 1x Ring. A Wall that requires 2M resources will require 2x Rings, 3M resources will require 3x Rings, etc. Anything below 1M resources will only require 1x Ring.

Trader:

The Trader will offer an increased number of Wall Rings.

Resource Storage:

Maximum Elixir and Gold storage at Town Hall 12 is increased to 12M per resource type.
Maximum Dark Elixir at Town Hall 12 is increased to 240K.

Walls:

We understand upgrading your Walls is a time consuming aspect of Clash of Clans. As a result we are rebalancing how much Walls cost for Town Hall levels 5-10. Please see the corresponding table below to see how much the Walls have been discounted.

Wall Level    Town Hall Level    Price Reduction
1    2    0
2    2    0
3    3    0
4    4    0
5    5    -5,000
6    6    -25,000
7    7    -100,000
8    8    -250,000
9    9    -500,000
10    9    -1,000,000
11    10    -1,000,000
12    11    0

Treasury:

We have increased the amount your Treasury can store across all Town Hall levels. Please see the corresponding table below for the new storage levels. Please note: Your Clan Perks also increase your storage. These numbers are without your Clan Perks!

TH Level    Gold    Elixir    Dark Elixir
1    50,000    50,000    0
2    200,000    200,000    0
3    400,000    400,000    0
4    600,000    600,000   
5    800,000    800,000    0
6    1,200,000    1,200,000    0
7    1,600,000    1,600,000    8,000
8    2,000,000    2,000,000    10,000
9    2,400,000    2,400,000    12,000
10    2,800,000    2,800,000    14,000
11    3,200,000    3,200,000    16,000
12    3,600,000    3,600,000    18,000

Star Bonus:

The amount of resources awarded per league level has been drastically increased for the Star Bonus rewards. The new rewards are as follows, per league.

League    Gold    Elixir    Dark Elixir
Unranked    10000    10000    0
Bronze 3    50000    50000    0
Bronze 2    80000    80000    0
Bronze 1    110000    110000    0
Silver 3    140000    140000    0
Silver 2    180000    180000    0
Silver 1    220000    220000    0
Gold 3    260000    260000    200
Gold 2    300000    300000    400
Gold 1    340000    340000    600
Crystal 3    380000    380000    900
Crystal 2    420000    420000    1200
Crystal 1    460000    460000    1500
Masters 3    500000    500000    1800
Masters 2    540000    540000    2100
Masters 1    580000    580000    2400
Champion 3    620000    620000    2700
Champion 2    660000    660000    3000
Champion 1    700000    700000    3300
Titan 3    750000    750000    3600
Titan 2    800000    800000    3900
Titan 1    850000    850000    4200
Legendary    900000    900000    4500

War Loot:

The amount of loot earned from Clan Wars has been increased.
Percentage for winning Clan Wars increased from 600% to 700%.
Percentage for draws increased from 240% to 350%.
Percentage for losses increased from 180% to 300%.

Spells:
Lightning Spell:

The amount of damage done per lightning strike has been increased with a total of 6 per level.

Level    Previous Damage    New Damage
1    50    50
2    55    60
3    60    80
4    65    100
5    75    120
6    85    140
7    95    160


Freeze Spell:

Freeze Spell has been rebalanced to increase its utility.
Housing space requirement reduced to 1.
Training cost and time reduced by 50%.
Donation cost reduced by 50%
Duration of the Freeze spell reduced.

Clone Spell:

Housing space requirement reduced to 3.
Training cost and time reduced by 25%.
Donation cost reduced by 25%.
Duplicated housing space reduced by 25%.

Defenses:
Town Hall Upgrading:

All available buildings must be placed before you are able to upgrade to the next Town Hall level.

Archer Tower:

Level 12 damage decreased from 86 to 83.
Level 13 damage decreased from 98 to 92.
Level 14 damage decreased from 110 to 108.

Inferno Tower:

Single and multi-mode damage increased.
Level 4 damage increased from 54 to 58.
Level 5 damage increased from 64 to 70.

Bomb Tower:

Level 5 damage increased from 44 to 46.
Level 6 damage increased from 48 to 52.

Eagle Artillery:

Removed the 3x damage bonus to Golems.

Troops:
Healer:

Level 4 healing reduced from 71 to 65.
Level 5 healing reduced from 90 to 80.

Miner:

Movement speed increased from 250 to 400.
Time required for Miner to surface/submerge reduced from 1.2 seconds to 0.6 seconds.

Giant:

Level 7 HP increased from 1220 to 1280.
Level 8 HP increased from 1440 to 1480.

Bowler:

Level 1 DPS reduced from 65 to 60.
Level 2 DPS reduced from 75 to 70.
Level 3 DPS reduced from 85 to 80.

P.E.K.K.A.:

Level 5 HP increased from 4500 to 4700.
Level 6 HP increased from 5100 to 5200.
We have also decreased the Elixir costs to train P.E.K.K.A. in order to make them more affordable at lower levels.

Level    Previous Cost    Current Cost
1    28000    21000
2    32000    24000
3    36000    27000
4    40000    30000
5    45000    33000
6    50000    35000
7    55000    37000

Dragon:

Level 5 HP increased from 2900 to 3000
Level 6 HP increased from 3200 to 3300
We have also decreased the Elixir costs to train Dragon to make them more affordable at lower levels.

Level    Previous Cost    Current Cost
1    25000    18000
2    29000    20000
3    33000    22000
4    37000    24000
5    42000    26000
6    46000    28000

Witch:
Level    HP Change    DPS Change    # of Skeletons
1    270 -> 320    50 -> 100    3 -> 4
2    300 -> 360    60 -> 120    No change
3    330 -> 400    70 -> 140    5 -> 4

Builder Base:
Buildings:

Added 20 Wall pieces (4 segments) to Builder Hall level 8.

Troops:
Super P.E.K.K.A.

Decreased death damage across all levels.

Check the vid too…

 

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