NEW: Bomb Tower (starting at TH 8)
Bomb Towers explode in a small radius when destroyed, punishing masses of melee troops that charge in without a careful plan.
Bomb Towers create a lot of new room for balancing mass-attack troops, which have too easily teetered between being super-weak or super-strong.
Witch hitpoints massively increased, damage slightly increased
Witches are much more resilient and have more power to push through incoming fire. However, Bomb Towers will challenge their Skeleton hordes!
Giant Bombs no longer deal 1.5x damage to Hog Rider
We’re shifting Hog Rider play away from focus on Giant Bombs, and more towards planning for Bomb Tower resistance.